QJJ:=VOL/((HIGH-LOW)*2-ABS(CLOSE-OPEN));
XVL:=(IF(CLOSE>OPEN,QJJ*(HIGH-LOW),IF(CLOSE<OPEN,QJJ*(HIGH-OPEN+CLOSE-LOW),VOL/2))+IF(CLOSE>OPEN,0-QJJ*(HIGH-CLOSE+OPEN-LOW),IF(CLOSE<OPEN,0-QJJ*(HIGH-LOW),0-VOL/2)));
HSL:=(XVL/20)/1.15;
攻击:=((HSL*0.55+(REF(HSL,1)*0.33))+(REF(HSL,2)*0.22));
LLJX:=EMA(攻击,3);0,POINTDOT,COLORWHITE;
B1:SUM(LLJX,1),COLORCYAN;
B2:SUM(LLJX,2),COLORCYAN;
B3:SUM(LLJX,3),COLORCYAN;
B4:SUM(LLJX,4),COLORCYAN;
B5:SUM(LLJX,5),COLORCYAN;
B6:SUM(LLJX,6),COLORCYAN;
B7:SUM(LLJX,7),COLORCYAN;
B8:SUM(LLJX,8),COLORCYAN;
B9:SUM(LLJX,9),COLORCYAN;
B10:SUM(LLJX,10),COLORCYAN;
A1:IF(B1>REF(B1,1),B1,DRAWNULL),COLORRED;
A2:IF(B2>REF(B2,1),B2,DRAWNULL),COLORRED; |